

It’s a bit uninspired in that regard as they honestly could have taken the concept beyond what the game presented. The narrative is covered through comic-like cinematics and some in-game speech bubbles.
#THE DARK CRYSTAL AGE OF RESISTANCE TACTICS XBOX SERIES#
They essentially take the exact same narrative, and then present it in a series of fairly straight forward situations. This is a turn based take on the recent successful Netflix Original series, The Dark Crystal: Age of Resistance. The skill trees are extremely limited though, only providing a handful of perks each to assist you, and with a 15+ hour campaign, it feels very limited in scale of what you can actually accomplish.The Dark Crystal: Age of Resistance Tactics Review "Turn Based Fantasy" Campaign Februat 3:00am

It’s perhaps the best system incorporated into Age of Resistance Tactics and allows you freedom to build specific builds to your preference. Here you can pick the roles of what you want your characters to specialise in such as being a healer or a tank build, but you can also select a secondary job to ensure they’re mixing up their abilities. You unlock a party of up to 14 characters as the game progresses and each can be upgraded with skills via the game’s job system. The shop is also extremely cumbersome to navigate with no way to compare the weapons and armour to what you currently own, resulting in a constant to and from between the shop and party menu. It would be helpful to be able to sell old gear, but instead, you’re stuck with it. Every mission is incredibly tight in the rewards it wishes to deliver out meaning that any weapon purchases are more of a treat than a natural progression. Missions reward you with money which can be used to purchase new items and armour. Past the first few missions, you feel as though you’ve seen everything Age of Resistance Tactics has to offer, and you’re probably right.Ĭharacters can be upgraded, but again, the process is painfully slow. The latter being the better of the two, as you’re able to skip post the soul-destroying combat. There is lack of variety in the mission structure as well, simply boiling down to ‘fight these enemies’ or ‘reach this point’. Using special abilities such as pummel strike, which delivers a devastating blow, has the intensity of a wet paper towel. It’s a long, drawn out and tedious process that makes each battle a slog. When you eventually do lay down some damage, the output is so weak that even the most simplistic of enemies can take upwards of seven or eight turns to decimate.

To first attack, you have to move your character near the enemy, dragging out the process. The problem with combat is that it takes way too long to complete the most simple of battles. Character actions are defined by a wheel, which allows you to move, attack, and use a variety of special attacks or abilities. The turn based combat is serviceable, but highly unremarkable and boring. But each story thread plays out the same as the rest. After an initial wave of introduction missions, the shackles are let loose (slightly), and allow you to follow separate story paths. A map screen represents the land of Thra and works well to provide a insight to the landscape, but acts as a glorified level select screen. It’s X-Com meets puppets, but without any of the finesse of X-Com or the expressive personality of Henson’s work. The fundamental gameplay for Age of Resistance Tactics, is tactical turn-based combat with role-playing elements. Evidently, this is a game that has been manufactured for fans, but that doesn’t make it worthy of their time.
